

Have you thought about using alternates to monthly subscriptions? Speaking of business models, Korea is one of the pioneers of alternative models for online games. We talked with them for a while and found out we would make great partners. When we saw the style Grigon had, the animated style and the sense of humor. When we were there, we met with a number of different companies. In the United States we tend to focus on just the fantasy genre, but Korea had a lot more going on. By the number of games, the number of types of business models they had over there, the different styles they were doing. But when we went over to Korea to look at what gaming was going on over there, we were blown away. We talked to a number of people here in the United States. Why did you eventually choose a Korean developer to work on FusionFall - perhaps an unconventional move in some ways? We looked all over the world for the right partner and finally found Grigon Entertainment in Seoul, South Korea who is the perfect match for us.

We had to make sure the business model was right and to find a partner, honestly. We work for Turner / Time Warner and it’s a big company. We had a lot of business responsibilities to do. Why did it take so long for FusionFall to get green-lit? Before that I have been trying to get the project green-lit for about four years. We started development early last year, I think in April of 2006. Has long has FusionFall been in development? During the interview, Waldron answered questions about the company's business model, its kid-friendly features, and what makes FusionFall stand out from a sea of rapidly encroaching online games. The game itself, which is being developed by Seoul, Korea-based Grigon Entertainment, is a blend of massively multiplayer online role playing games such as Phantasy Star Online and a more conventional 3D platform game. We caught up with executive producer Chris Waldron at Comic-Con to discuss Cartoon Network Universe: FusionFall, an intriguing Korean-developed action-multiplayer MMO featuring a multitude of Cartoon Network characters. Large media companies continue to flow into the online game space, particularly those targeting kids, and Time Warner's Cartoon Network is just the latest, following Disney's recent acquisition of Club Penguin and the establishment of other online worlds such as Nickelodeon's Nicktropolis.
